![]() ![]() The Boss Room will be mostly empty, except for a large sealed exit at the north side of the room. Only one Boss room will generate on a floor. The Temple Floor has its own rules surrounding Mini-Bosses, which can be found on its page. In Relics of the Past, you will be offered a choice between 20% Ammo or +1 HP, regardless of your health value. The Mini-Boss will drop either a 100% ammo pickup if at full health, or a +1 HP pickup if you are missing health. 3 Mini-Bosses in the Sanctum, ?, and Nowhere.2 Mini-Bosses in the Maintenance System and the Bellows.1 Mini-Boss in the Excavation and Archives. ![]() The amount of Mini-Bosses that need to be defeated varies based on how far into the Facility you are. Mini-Boss rooms contain Mini-Bosses specific to the floor, orbited by a ring of runes, which must be defeated to access the boss and to delve deeper in the facility. These rooms are present in the base game, though many will have new versions or changes with the Relics of the Past DLCĪll of these rooms must be entered to finish a floor. ![]() Most rooms have different icons when they have been completely used, such as buying out Shops and using Upgrade terminals In addition to these average rooms, there are a variety of special rooms that are listed below. Uncleared Rooms will have darker shades of these colors, while cleared Rooms will have lighter shades. The color of basic rooms depends on how much health the player has, with green, yellow, and red signifying high, low, and critically low health respectively. Upon defeating the enemies, the doors will unlock and there is a chance that a Pickup will generate as a reward. When the player enters, all exits will lock if there are any enemies inside the entered room and the player will be forced to defeat all enemies in the room in order to leave. The player can teleport between explored rooms by opening their map and selecting the room to which they wish to travel. Each floor consists of an interconnected series of rooms. ![]()
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